Emotional, Digital Well-being Programs Delivered

Sesame Workshop: Digital Well-being

Identified information gaps and built parent-focused campaign that can be used by social workers and multidisciplinary teams to disseminate up-to-date resources around digital well-being and safety.

Included: social media, presentation, branded guide, and blog posts.

Client
Google.org - Sesame Workshop

Year
2025

Editorial Manager for the collection of resources launched to help families/caregivers/educators manage tech.

Included: Research and resource collection, roundtables, project management, cross-functional collaboration and de-escalation.

Resources made: in-browser games, printables, caregiver workbook, short form and documentary videos

LINK: https://sesameworkshop.org/topics/digital-well-being/

Games For Change: Raising Good Gamers

Client
Multiple - Sesame Workshop

Year
2023-2025

Sesame Workshop : Emotional Well-being

Editorial Manager for the collection of resources launched around mental health of families.

Included: Research and resource collection, roundtables, project management, cross-functional collaboration and de-escalation

Resources made: in-browser games, printables, caregiver workbook, short form and documentary videos

LINK: https://sesameworkshop.org/topics/mentalhealth/

New Jersey Children’s Alliance: Digital Safety for Parents Curriculum

Client
New Jersey Children’s Alliance (internship)

Year
2026

Outreach program lead and development for Raising Good Gamers initiative at Games for Change.

Conducted analysis of current digital parenting programs landscape, building criteria for partnerships as well as partnership outreach list before developing high profile relationships with an 82% partnership acceptance rate.

LINK: https://www.raisinggoodgamers.com/

Client
Games for Change

Year
2026

Client
Sesame Workshop

Year
2021-2025

Editorial workflow and Adobe Workfront company-wide implementation

Included: Complex workflow building and management for cross-functional editorial development team and Adobe Workfront implementation with documentation including onboarding and review strategy

Client
PROPEL Pequannock

Year
2021-2026

“QR to Mental Health”

Included: Built a website to be accessed via non-traceable QR code. Leads users to over 80 resources with sorting available by need. Developed relationships with local non-profits to feature them on the site and then promote the QR code. Pop-up on page reminds users of emergency services.

Resources made: dynamic web-page, non-profit relationship management, website content management, marketing and messaging for promotion.

LINK: https://www.propelpeq.org/resources

Program Landscape Overview

Fundraising Through Streaming Landscape Review

Completed over the course of >80 hours: including interview, original thesis and public data gathering.

Evidence-based Public Speaking

Presented at Montclair State University’s 2026 Children’s Mental Health conference

Fundraising One-Pager

Marketing materials to ensure purpose-aligned fundraising for non-profits

Online Safety & Mental Health Resource Consultant

Client: PROPEL (501c)
(2023-2026)

  • Mental Health Outreach Officer, volunteer

  • QR to Mental Health project

  • Page build, maintenance, and resource review

Client: Take This
(2017-present)

Client: Logitech G
(2022-2023)

Client: StreamerSquare
(2020-2024)

Client: Streamloots
(2021)

Client: Geek Therapeutics
(2021)

Games and Online Harassment Hotline [closed Sept 2023]
(2021)

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Content Brand Development and Digital Brand Strategy

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Public Speaking